We have an app which adds 50 or 60 dynamically created and animated  
canvas-based objects to the display list as it runs. I've noticed when  
running this under the profiler that even though these canvas-based  
components are really simple (they have a draw function and a rotate  
function in them and don't import any other classes) they each add  
about 1 Mb to the overall memory consumed by the app.

I've also tried making the components UIComponent based instead of  
using Canvas (as I believe it's a little more lightweight) but it  
doesn't seem to make a huge difference.

Is there a better/more efficient way to dynamically create, draw,  
rotate and animate a bunch of small objects in a flex app?

TIA

Guy

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