If they don't need mouse events, base them on Shape instead. On Wed, Oct 15, 2008 at 7:09 AM, Guy Morton <[EMAIL PROTECTED]> wrote:
> Anyone? > On 14/10/2008, at 11:34 AM, Guy Morton wrote: > > We have an app which adds 50 or 60 dynamically created and animated > canvas-based objects to the display list as it runs. I've noticed when > running this under the profiler that even though these canvas-based > components are really simple (they have a draw function and a rotate > function in them and don't import any other classes) they each add > about 1 Mb to the overall memory consumed by the app. > > I've also tried making the components UIComponent based instead of > using Canvas (as I believe it's a little more lightweight) but it > doesn't seem to make a huge difference. > > Is there a better/more efficient way to dynamically create, draw, > rotate and animate a bunch of small objects in a flex app? > > TIA > > Guy > > > > -- "Therefore, send not to know For whom the bell tolls. It tolls for thee." Like the cut of my jib? Check out my Flex blog! :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED] :: http://flex.joshmcdonald.info/

