If they don't need mouse events, base them on Shape instead.

On Wed, Oct 15, 2008 at 7:09 AM, Guy Morton <[EMAIL PROTECTED]> wrote:

>  Anyone?
> On 14/10/2008, at 11:34 AM, Guy Morton wrote:
>
> We have an app which adds 50 or 60 dynamically created and animated
> canvas-based objects to the display list as it runs. I've noticed when
> running this under the profiler that even though these canvas-based
> components are really simple (they have a draw function and a rotate
> function in them and don't import any other classes) they each add
> about 1 Mb to the overall memory consumed by the app.
>
> I've also tried making the components UIComponent based instead of
> using Canvas (as I believe it's a little more lightweight) but it
> doesn't seem to make a huge difference.
>
> Is there a better/more efficient way to dynamically create, draw,
> rotate and animate a bunch of small objects in a flex app?
>
> TIA
>
> Guy
>
>
> 
>



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:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]
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