Anyone? On 14/10/2008, at 11:34 AM, Guy Morton wrote:
We have an app which adds 50 or 60 dynamically created and animated canvas-based objects to the display list as it runs. I've noticed when running this under the profiler that even though these canvas-based components are really simple (they have a draw function and a rotate function in them and don't import any other classes) they each add about 1 Mb to the overall memory consumed by the app. I've also tried making the components UIComponent based instead of using Canvas (as I believe it's a little more lightweight) but it doesn't seem to make a huge difference. Is there a better/more efficient way to dynamically create, draw, rotate and animate a bunch of small objects in a flex app? TIA Guy

