You can use a tween library ( there are many out there - tweener, tweenlite etc.). you can give it a source and origin x,y Points and duration, easing function etc and it will handle the animation. it the route is not a straight line, you can break the animation into sections, listen for the end of one and start the next one.
I don't know about tweenLite, but in tweener it's done in a single line of code. HTH Sefi On Tue, Nov 25, 2008 at 3:21 AM, tim.geiges <[EMAIL PROTECTED]> wrote: > Take a look at, it might have your answer(I hope) :-) > > http://keith-hair.net/blog/2008/05/30/interpolation-of-a-point-on-quadratic-curve/#more-4 > > > --- In [email protected] <flexcoders%40yahoogroups.com>, > "gilbert_mizrahi" <[EMAIL PROTECTED]> wrote: > > > > I would like to be able to draw a path and then have an object > > "travel" through that path. > > > > I know how to draw a path in AS3. But I need to get some tips on how I > > can make an object (i.e. car) following that path. Something like the > > original LineRider. > > > > A while ago I saw an example on a blog, which I did not bookmark, and > > I am unable to locate it again. > > > > Thanks, > > Gilbert > > > > >

