Tim, That could help. I have to see how I can extend that functionality for more complex paths, but this seems to be a good start.
Sefi, I am familiar with some of the tween engines. However, I believe the create tweens from point x1,y1 to x2,y2. Hence, I need to break the path in multiple line segments to use them. That is a possibility, but I would need then to look for a way to fit a function to a path. Gilbert --- In [email protected], "Sefi Ninio" <[EMAIL PROTECTED]> wrote: > > You can use a tween library ( there are many out there - tweener, tweenlite > etc.). > you can give it a source and origin x,y Points and duration, easing function > etc and it will handle the animation. > it the route is not a straight line, you can break the animation into > sections, listen for the end of one and start the next one. > > I don't know about tweenLite, but in tweener it's done in a single line of > code. > > HTH > Sefi > > On Tue, Nov 25, 2008 at 3:21 AM, tim.geiges <[EMAIL PROTECTED]> wrote: > > > Take a look at, it might have your answer(I hope) :-) > > > > http://keith-hair.net/blog/2008/05/30/interpolation-of-a-point-on-quadratic-curve/#more-4 > > > > > > --- In [email protected] <flexcoders%40yahoogroups.com>, > > "gilbert_mizrahi" <mizrahi@> wrote: > > > > > > I would like to be able to draw a path and then have an object > > > "travel" through that path. > > > > > > I know how to draw a path in AS3. But I need to get some tips on how I > > > can make an object (i.e. car) following that path. Something like the > > > original LineRider. > > > > > > A while ago I saw an example on a blog, which I did not bookmark, and > > > I am unable to locate it again. > > > > > > Thanks, > > > Gilbert > > > > > > > > > >

