Gilbert,

If you do end up doing it with curves like in the top-most link, the
maintainers of your favourite tween engine would probably love to see it as
a patch ;-)

-Josh

On Wed, Nov 26, 2008 at 6:31 AM, gilbert_mizrahi <[EMAIL PROTECTED]> wrote:

> Johannes,
>
> I didn't think in the possibility to script the movement this way.
> Even though I want to have in AS3, so I can create paths and
> animations at run time, this could be a potential solution, once I
> understand how to create the motion XML dynamically.
>
> Thanks. I will look more into this too.
>
> Gilbert
>
> --- In [email protected], "Johannes Nel" <[EMAIL PROTECTED]>
> wrote:
> >
> > i fair while ago i created an animation in flash, exported it to xml
> (its a
> > command in flash) import the correct action script classes and used
> it in
> > flex. i cannot recall if i had t make changes.
> > http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/motionXSD.html
> >
> > i am certain other people have done the same, so a google might help.
> >
> > On Tue, Nov 25, 2008 at 6:02 PM, gilbert_mizrahi <[EMAIL PROTECTED]> wrote:
> >
> > >   Tim, That could help. I have to see how I can extend that
> > > functionality for more complex paths, but this seems to be a good
> start.
> > >
> > > Sefi, I am familiar with some of the tween engines. However, I believe
> > > the create tweens from point x1,y1 to x2,y2. Hence, I need to break
> > > the path in multiple line segments to use them. That is a possibility,
> > > but I would need then to look for a way to fit a function to a path.
> > >
> > > Gilbert
> > >
> > > --- In [email protected] <flexcoders%40yahoogroups.com>,
> "Sefi
> > > Ninio" <sefi.ninio@> wrote:
> > > >
> > > > You can use a tween library ( there are many out there - tweener,
> > > tweenlite
> > > > etc.).
> > > > you can give it a source and origin x,y Points and duration, easing
> > > function
> > > > etc and it will handle the animation.
> > > > it the route is not a straight line, you can break the animation
> into
> > > > sections, listen for the end of one and start the next one.
> > > >
> > > > I don't know about tweenLite, but in tweener it's done in a single
> > > line of
> > > > code.
> > > >
> > > > HTH
> > > > Sefi
> > > >
> > > > On Tue, Nov 25, 2008 at 3:21 AM, tim.geiges <tim.geiges@> wrote:
> > > >
> > > > > Take a look at, it might have your answer(I hope) :-)
> > > > >
> > > > >
> > >
> > >
>
> http://keith-hair.net/blog/2008/05/30/interpolation-of-a-point-on-quadratic-curve/#more-4
> > > > >
> > > > >
> > > > > --- In [email protected]
> <flexcoders%40yahoogroups.com><flexcoders%
> > > 40yahoogroups.com>,
> > > > > "gilbert_mizrahi" <mizrahi@> wrote:
> > > > > >
> > > > > > I would like to be able to draw a path and then have an object
> > > > > > "travel" through that path.
> > > > > >
> > > > > > I know how to draw a path in AS3. But I need to get some tips on
> > > how I
> > > > > > can make an object (i.e. car) following that path. Something
> > > like the
> > > > > > original LineRider.
> > > > > >
> > > > > > A while ago I saw an example on a blog, which I did not
> > > bookmark, and
> > > > > > I am unable to locate it again.
> > > > > >
> > > > > > Thanks,
> > > > > > Gilbert
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> > >
> >
> >
> >
> > --
> > j:pn
> > \\no comment
> >
>
>
>
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