Johannes,

I didn't think in the possibility to script the movement this way.
Even though I want to have in AS3, so I can create paths and
animations at run time, this could be a potential solution, once I
understand how to create the motion XML dynamically.

Thanks. I will look more into this too.

Gilbert

--- In [email protected], "Johannes Nel" <[EMAIL PROTECTED]>
wrote:
>
> i fair while ago i created an animation in flash, exported it to xml
(its a
> command in flash) import the correct action script classes and used
it in
> flex. i cannot recall if i had t make changes.
> http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/motionXSD.html
> 
> i am certain other people have done the same, so a google might help.
> 
> On Tue, Nov 25, 2008 at 6:02 PM, gilbert_mizrahi <[EMAIL PROTECTED]> wrote:
> 
> >   Tim, That could help. I have to see how I can extend that
> > functionality for more complex paths, but this seems to be a good
start.
> >
> > Sefi, I am familiar with some of the tween engines. However, I believe
> > the create tweens from point x1,y1 to x2,y2. Hence, I need to break
> > the path in multiple line segments to use them. That is a possibility,
> > but I would need then to look for a way to fit a function to a path.
> >
> > Gilbert
> >
> > --- In [email protected] <flexcoders%40yahoogroups.com>,
"Sefi
> > Ninio" <sefi.ninio@> wrote:
> > >
> > > You can use a tween library ( there are many out there - tweener,
> > tweenlite
> > > etc.).
> > > you can give it a source and origin x,y Points and duration, easing
> > function
> > > etc and it will handle the animation.
> > > it the route is not a straight line, you can break the animation
into
> > > sections, listen for the end of one and start the next one.
> > >
> > > I don't know about tweenLite, but in tweener it's done in a single
> > line of
> > > code.
> > >
> > > HTH
> > > Sefi
> > >
> > > On Tue, Nov 25, 2008 at 3:21 AM, tim.geiges <tim.geiges@> wrote:
> > >
> > > > Take a look at, it might have your answer(I hope) :-)
> > > >
> > > >
> >
> >
http://keith-hair.net/blog/2008/05/30/interpolation-of-a-point-on-quadratic-curve/#more-4
> > > >
> > > >
> > > > --- In [email protected]
<flexcoders%40yahoogroups.com><flexcoders%
> > 40yahoogroups.com>,
> > > > "gilbert_mizrahi" <mizrahi@> wrote:
> > > > >
> > > > > I would like to be able to draw a path and then have an object
> > > > > "travel" through that path.
> > > > >
> > > > > I know how to draw a path in AS3. But I need to get some tips on
> > how I
> > > > > can make an object (i.e. car) following that path. Something
> > like the
> > > > > original LineRider.
> > > > >
> > > > > A while ago I saw an example on a blog, which I did not
> > bookmark, and
> > > > > I am unable to locate it again.
> > > > >
> > > > > Thanks,
> > > > > Gilbert
> > > > >
> > > >
> > > >
> > > >
> > >
> >
> >  
> >
> 
> 
> 
> -- 
> j:pn
> \\no comment
>


Reply via email to