Yes, I have tried using callLater(). I was hoping there was an event I could tap into that got dispatched once the window is visible.
On Mon, Nov 30, 2009 at 9:21 AM, Chris <[email protected]> wrote: > > > Everything is Flash is mostly single-threaded. You'll need to wait until > after the window is visible to display start the encoding. Have you > attempted using callLater() to start the encoding of the png a frame after > the event is dispatched? > > > On Mon, Nov 30, 2009 at 9:47 AM, Richard Rodseth <[email protected]>wrote: > >> >> >> This message hasn't showed up yet. Awaiting moderation? Any ideas? >> >> >> On Wed, Nov 25, 2009 at 10:40 AM, Richard Rodseth <[email protected]>wrote: >> >>> I had a thread going here about how to show progress before a potentially >>> long-running but synchronous operation (in my case encoding a DisplayObject >>> as a PNG or JPEG to add to an AlivePDF PDF. >>> >>> Since I can't seem to force a busy cursor (ironic), one of the >>> suggestions was to pop up a window before starting the encoding. But I've >>> tried listening to creationComplete, render, show, addedToStage etc. etc., >>> and in all cases the popup doesn't appear until the encoding is complete. >>> >>> I was unable to find any event dispatched by the PopupManager either. >>> >>> Help! >>> >>> >>> >>> >> > >

