Yes, I have tried using callLater(). I was hoping there was an event I could
tap into that got dispatched once the window is visible.

On Mon, Nov 30, 2009 at 9:21 AM, Chris <[email protected]> wrote:

>
>
> Everything is Flash is mostly single-threaded. You'll need to wait until
> after the window is visible to display start the encoding. Have you
> attempted using callLater() to start the encoding of the png a frame after
> the event is dispatched?
>
>
> On Mon, Nov 30, 2009 at 9:47 AM, Richard Rodseth <[email protected]>wrote:
>
>>
>>
>> This message hasn't showed up yet. Awaiting moderation? Any ideas?
>>
>>
>> On Wed, Nov 25, 2009 at 10:40 AM, Richard Rodseth <[email protected]>wrote:
>>
>>> I had a thread going here about how to show progress before a potentially
>>> long-running but synchronous operation (in my case encoding a DisplayObject
>>> as  a PNG or JPEG to add to an AlivePDF PDF.
>>>
>>> Since I can't seem to force a busy cursor (ironic), one of the
>>> suggestions was to pop up a window before starting the encoding. But I've
>>> tried listening to creationComplete, render, show, addedToStage etc. etc.,
>>> and in all cases the popup doesn't appear until the encoding is complete.
>>>
>>> I was unable to find any event dispatched by the PopupManager either.
>>>
>>> Help!
>>>
>>>
>>>
>>>
>>
>  
>

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