Bump. Still trying to find a way to detect that a popup is visible. On Mon, Nov 30, 2009 at 9:55 AM, Richard Rodseth <[email protected]> wrote:
> Yes, I have tried using callLater(). I was hoping there was an event I > could tap into that got dispatched once the window is visible. > > > On Mon, Nov 30, 2009 at 9:21 AM, Chris <[email protected]> wrote: > >> >> >> Everything is Flash is mostly single-threaded. You'll need to wait until >> after the window is visible to display start the encoding. Have you >> attempted using callLater() to start the encoding of the png a frame after >> the event is dispatched? >> >> >> On Mon, Nov 30, 2009 at 9:47 AM, Richard Rodseth <[email protected]>wrote: >> >>> >>> >>> This message hasn't showed up yet. Awaiting moderation? Any ideas? >>> >>> >>> On Wed, Nov 25, 2009 at 10:40 AM, Richard Rodseth <[email protected]>wrote: >>> >>>> I had a thread going here about how to show progress before a >>>> potentially long-running but synchronous operation (in my case encoding a >>>> DisplayObject as a PNG or JPEG to add to an AlivePDF PDF. >>>> >>>> Since I can't seem to force a busy cursor (ironic), one of the >>>> suggestions was to pop up a window before starting the encoding. But I've >>>> tried listening to creationComplete, render, show, addedToStage etc. etc., >>>> and in all cases the popup doesn't appear until the encoding is complete. >>>> >>>> I was unable to find any event dispatched by the PopupManager either. >>>> >>>> Help! >>>> >>>> >>>> >>>> >>> >> >> > >

