Bump. Still trying to find a way to detect that a popup is visible.

On Mon, Nov 30, 2009 at 9:55 AM, Richard Rodseth <[email protected]> wrote:

> Yes, I have tried using callLater(). I was hoping there was an event I
> could tap into that got dispatched once the window is visible.
>
>
> On Mon, Nov 30, 2009 at 9:21 AM, Chris <[email protected]> wrote:
>
>>
>>
>> Everything is Flash is mostly single-threaded. You'll need to wait until
>> after the window is visible to display start the encoding. Have you
>> attempted using callLater() to start the encoding of the png a frame after
>> the event is dispatched?
>>
>>
>> On Mon, Nov 30, 2009 at 9:47 AM, Richard Rodseth <[email protected]>wrote:
>>
>>>
>>>
>>> This message hasn't showed up yet. Awaiting moderation? Any ideas?
>>>
>>>
>>> On Wed, Nov 25, 2009 at 10:40 AM, Richard Rodseth <[email protected]>wrote:
>>>
>>>> I had a thread going here about how to show progress before a
>>>> potentially long-running but synchronous operation (in my case encoding a
>>>> DisplayObject as  a PNG or JPEG to add to an AlivePDF PDF.
>>>>
>>>> Since I can't seem to force a busy cursor (ironic), one of the
>>>> suggestions was to pop up a window before starting the encoding. But I've
>>>> tried listening to creationComplete, render, show, addedToStage etc. etc.,
>>>> and in all cases the popup doesn't appear until the encoding is complete.
>>>>
>>>> I was unable to find any event dispatched by the PopupManager either.
>>>>
>>>> Help!
>>>>
>>>>
>>>>
>>>>
>>>
>>  
>>
>
>

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