I'm guessing what you're trying to do is to create a popup, then display it, 
then start your encoding of the image?

The popup is a child of the system manager try adding your event

A popup is a child of the system manager try adding an child added 
eventlistener to it. 

--- In [email protected], Richard Rodseth <rrods...@...> wrote:
>
> Bump. Still trying to find a way to detect that a popup is visible.
> 
> On Mon, Nov 30, 2009 at 9:55 AM, Richard Rodseth <rrods...@...> wrote:
> 
> > Yes, I have tried using callLater(). I was hoping there was an event I
> > could tap into that got dispatched once the window is visible.
> >
> >
> > On Mon, Nov 30, 2009 at 9:21 AM, Chris <zomgfore...@...> wrote:
> >
> >>
> >>
> >> Everything is Flash is mostly single-threaded. You'll need to wait until
> >> after the window is visible to display start the encoding. Have you
> >> attempted using callLater() to start the encoding of the png a frame after
> >> the event is dispatched?
> >>
> >>
> >> On Mon, Nov 30, 2009 at 9:47 AM, Richard Rodseth <rrods...@...>wrote:
> >>
> >>>
> >>>
> >>> This message hasn't showed up yet. Awaiting moderation? Any ideas?
> >>>
> >>>
> >>> On Wed, Nov 25, 2009 at 10:40 AM, Richard Rodseth <rrods...@...>wrote:
> >>>
> >>>> I had a thread going here about how to show progress before a
> >>>> potentially long-running but synchronous operation (in my case encoding a
> >>>> DisplayObject as  a PNG or JPEG to add to an AlivePDF PDF.
> >>>>
> >>>> Since I can't seem to force a busy cursor (ironic), one of the
> >>>> suggestions was to pop up a window before starting the encoding. But I've
> >>>> tried listening to creationComplete, render, show, addedToStage etc. 
> >>>> etc.,
> >>>> and in all cases the popup doesn't appear until the encoding is complete.
> >>>>
> >>>> I was unable to find any event dispatched by the PopupManager either.
> >>>>
> >>>> Help!
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>  
> >>
> >
> >
>


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