The highlight/selection is drawn under the renderer.  If the bitmap
obscures it, you won't see it.  You can add your own highlight/selection
over the bitmap by overriding updatedisplaylist, checking
isItemHighlighted and isItemSelected

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of icepaco33
Sent: Thursday, November 15, 2007 7:15 PM
To: [email protected]
Subject: [flexcoders] List renderer's malfunction because of Bitmap

 

Greetings everyone,
I have a problem with my List item renderer :
I use a bitmap class (Bitmap) which I put in my TextArea to simululate
a highlighter.

The TextArea is used in a List renderer.

However when I add this Bitmap to the TextArea then the Renderer
starts to act very weird :

once I 'highlight' a given renderer I can no longer select / rollover
some of the other items in the list.

(However if I remove the bitmap then everything work fine)

Any ideas ?

 

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