The highlight/selection is drawn under the renderer. If the bitmap obscures it, you won't see it. You can add your own highlight/selection over the bitmap by overriding updatedisplaylist, checking isItemHighlighted and isItemSelected
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of icepaco33 Sent: Thursday, November 15, 2007 7:15 PM To: [email protected] Subject: [flexcoders] List renderer's malfunction because of Bitmap Greetings everyone, I have a problem with my List item renderer : I use a bitmap class (Bitmap) which I put in my TextArea to simululate a highlighter. The TextArea is used in a List renderer. However when I add this Bitmap to the TextArea then the Renderer starts to act very weird : once I 'highlight' a given renderer I can no longer select / rollover some of the other items in the list. (However if I remove the bitmap then everything work fine) Any ideas ?

