Unless the same renderers can be at multiple places at once that's not
a valid hypothesis because the problem affects multiple items and will
occur after I add the bitmap to only 1 renderer.



--- In [email protected], "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> Maybe their backgrounds have become opaque.  Renderers get recycled so
> one instance can end up somewhere else in the list.  Make the textarea
> smaller than it should be and see if you can see the selection peeking
> out from behind.
> 
>  
> 
> ________________________________
> 
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of icepaco33
> Sent: Friday, November 16, 2007 4:17 PM
> To: [email protected]
> Subject: [flexcoders] Re: List renderer's malfunction because of Bitmap
> 
>  
> 
> If I understand what you're saying then once I put the bitmap in place
> I should no longer be able to select / highlight the same renderer...
> 
> However the problem is that I can no longer select the other renderers.
> 
> The renderer with the bitmap works fine. The others (without bitmap)
> are no longer selectable / rollover able)
> 
> --- In [email protected] <mailto:flexcoders%40yahoogroups.com>
> , "Alex Harui" <aharui@> wrote:
> >
> > The bitmap obscures the highlight/selection rectangle.
> > 
> > 
> > 
> > ________________________________
> > 
> > From: [email protected] <mailto:flexcoders%40yahoogroups.com>
> [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com>
> ] On
> > Behalf Of icepaco33
> > Sent: Friday, November 16, 2007 11:37 AM
> > To: [email protected] <mailto:flexcoders%40yahoogroups.com> 
> > Subject: [flexcoders] Re: List renderer's malfunction because of
> Bitmap
> > 
> > 
> > 
> > Hello,
> > my problem isn't the fact that the Bitmap doesn't show, it's that once
> > I add the bitmap (using AreaText.AddChild(myBitmap) ) to my renderer
> > then I can no longer select or rollover the other item renderers in
> > the list...
> > 
> > --- In [email protected]
> <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com>
> > , "Alex Harui" <aharui@> wrote:
> > >
> > > The highlight/selection is drawn under the renderer. If the bitmap
> > > obscures it, you won't see it. You can add your own
> > highlight/selection
> > > over the bitmap by overriding updatedisplaylist, checking
> > > isItemHighlighted and isItemSelected
> > > 
> > > 
> > > 
> > > ________________________________
> > > 
> > > From: [email protected]
> <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com>
> > [mailto:[email protected]
> <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com>
> > ] On
> > > Behalf Of icepaco33
> > > Sent: Thursday, November 15, 2007 7:15 PM
> > > To: [email protected] <mailto:flexcoders%40yahoogroups.com>
> <mailto:flexcoders%40yahoogroups.com> 
> > > Subject: [flexcoders] List renderer's malfunction because of Bitmap
> > > 
> > > 
> > > 
> > > Greetings everyone,
> > > I have a problem with my List item renderer :
> > > I use a bitmap class (Bitmap) which I put in my TextArea to
> simululate
> > > a highlighter.
> > > 
> > > The TextArea is used in a List renderer.
> > > 
> > > However when I add this Bitmap to the TextArea then the Renderer
> > > starts to act very weird :
> > > 
> > > once I 'highlight' a given renderer I can no longer select /
> rollover
> > > some of the other items in the list.
> > > 
> > > (However if I remove the bitmap then everything work fine)
> > > 
> > > Any ideas ?
> > >
> >
>


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