The bitmap obscures the highlight/selection rectangle.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of icepaco33 Sent: Friday, November 16, 2007 11:37 AM To: [email protected] Subject: [flexcoders] Re: List renderer's malfunction because of Bitmap Hello, my problem isn't the fact that the Bitmap doesn't show, it's that once I add the bitmap (using AreaText.AddChild(myBitmap) ) to my renderer then I can no longer select or rollover the other item renderers in the list... --- In [email protected] <mailto:flexcoders%40yahoogroups.com> , "Alex Harui" <[EMAIL PROTECTED]> wrote: > > The highlight/selection is drawn under the renderer. If the bitmap > obscures it, you won't see it. You can add your own highlight/selection > over the bitmap by overriding updatedisplaylist, checking > isItemHighlighted and isItemSelected > > > > ________________________________ > > From: [email protected] <mailto:flexcoders%40yahoogroups.com> [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com> ] On > Behalf Of icepaco33 > Sent: Thursday, November 15, 2007 7:15 PM > To: [email protected] <mailto:flexcoders%40yahoogroups.com> > Subject: [flexcoders] List renderer's malfunction because of Bitmap > > > > Greetings everyone, > I have a problem with my List item renderer : > I use a bitmap class (Bitmap) which I put in my TextArea to simululate > a highlighter. > > The TextArea is used in a List renderer. > > However when I add this Bitmap to the TextArea then the Renderer > starts to act very weird : > > once I 'highlight' a given renderer I can no longer select / rollover > some of the other items in the list. > > (However if I remove the bitmap then everything work fine) > > Any ideas ? >

