The bitmap obscures the highlight/selection rectangle.

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of icepaco33
Sent: Friday, November 16, 2007 11:37 AM
To: [email protected]
Subject: [flexcoders] Re: List renderer's malfunction because of Bitmap

 

Hello,
my problem isn't the fact that the Bitmap doesn't show, it's that once
I add the bitmap (using AreaText.AddChild(myBitmap) ) to my renderer
then I can no longer select or rollover the other item renderers in
the list...

--- In [email protected] <mailto:flexcoders%40yahoogroups.com>
, "Alex Harui" <[EMAIL PROTECTED]> wrote:
>
> The highlight/selection is drawn under the renderer. If the bitmap
> obscures it, you won't see it. You can add your own
highlight/selection
> over the bitmap by overriding updatedisplaylist, checking
> isItemHighlighted and isItemSelected
> 
> 
> 
> ________________________________
> 
> From: [email protected] <mailto:flexcoders%40yahoogroups.com>
[mailto:[email protected] <mailto:flexcoders%40yahoogroups.com>
] On
> Behalf Of icepaco33
> Sent: Thursday, November 15, 2007 7:15 PM
> To: [email protected] <mailto:flexcoders%40yahoogroups.com> 
> Subject: [flexcoders] List renderer's malfunction because of Bitmap
> 
> 
> 
> Greetings everyone,
> I have a problem with my List item renderer :
> I use a bitmap class (Bitmap) which I put in my TextArea to simululate
> a highlighter.
> 
> The TextArea is used in a List renderer.
> 
> However when I add this Bitmap to the TextArea then the Renderer
> starts to act very weird :
> 
> once I 'highlight' a given renderer I can no longer select / rollover
> some of the other items in the list.
> 
> (However if I remove the bitmap then everything work fine)
> 
> Any ideas ?
>

 

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