Maybe their backgrounds have become opaque. Renderers get recycled so one instance can end up somewhere else in the list. Make the textarea smaller than it should be and see if you can see the selection peeking out from behind.
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of icepaco33 Sent: Friday, November 16, 2007 4:17 PM To: [email protected] Subject: [flexcoders] Re: List renderer's malfunction because of Bitmap If I understand what you're saying then once I put the bitmap in place I should no longer be able to select / highlight the same renderer... However the problem is that I can no longer select the other renderers. The renderer with the bitmap works fine. The others (without bitmap) are no longer selectable / rollover able) --- In [email protected] <mailto:flexcoders%40yahoogroups.com> , "Alex Harui" <[EMAIL PROTECTED]> wrote: > > The bitmap obscures the highlight/selection rectangle. > > > > ________________________________ > > From: [email protected] <mailto:flexcoders%40yahoogroups.com> [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com> ] On > Behalf Of icepaco33 > Sent: Friday, November 16, 2007 11:37 AM > To: [email protected] <mailto:flexcoders%40yahoogroups.com> > Subject: [flexcoders] Re: List renderer's malfunction because of Bitmap > > > > Hello, > my problem isn't the fact that the Bitmap doesn't show, it's that once > I add the bitmap (using AreaText.AddChild(myBitmap) ) to my renderer > then I can no longer select or rollover the other item renderers in > the list... > > --- In [email protected] <mailto:flexcoders%40yahoogroups.com> <mailto:flexcoders%40yahoogroups.com> > , "Alex Harui" <aharui@> wrote: > > > > The highlight/selection is drawn under the renderer. If the bitmap > > obscures it, you won't see it. You can add your own > highlight/selection > > over the bitmap by overriding updatedisplaylist, checking > > isItemHighlighted and isItemSelected > > > > > > > > ________________________________ > > > > From: [email protected] <mailto:flexcoders%40yahoogroups.com> <mailto:flexcoders%40yahoogroups.com> > [mailto:[email protected] <mailto:flexcoders%40yahoogroups.com> <mailto:flexcoders%40yahoogroups.com> > ] On > > Behalf Of icepaco33 > > Sent: Thursday, November 15, 2007 7:15 PM > > To: [email protected] <mailto:flexcoders%40yahoogroups.com> <mailto:flexcoders%40yahoogroups.com> > > Subject: [flexcoders] List renderer's malfunction because of Bitmap > > > > > > > > Greetings everyone, > > I have a problem with my List item renderer : > > I use a bitmap class (Bitmap) which I put in my TextArea to simululate > > a highlighter. > > > > The TextArea is used in a List renderer. > > > > However when I add this Bitmap to the TextArea then the Renderer > > starts to act very weird : > > > > once I 'highlight' a given renderer I can no longer select / rollover > > some of the other items in the list. > > > > (However if I remove the bitmap then everything work fine) > > > > Any ideas ? > > >

