He just means that you can manually set a ref to the parent app. So when you load a module do something like this:
newModule.parentApp = this; --- In [email protected], "cksachdev" <[EMAIL PROTECTED]> wrote: > > Hi Alex, > Please describe it more clearly. So that all ActionScript Projects can > use that concept. > > > Thanks > --- In [email protected], "Alex Harui" <aharui@> wrote: > > > > You will have to design your own communication method. You can use a > > singleton object or pass references into the instances. > > > > > > > > ________________________________ > > > > From: [email protected] [mailto:[EMAIL PROTECTED] On > > Behalf Of cksachdev > > Sent: Thursday, December 13, 2007 2:43 AM > > To: [email protected] > > Subject: [flexcoders] How to use mx.modules.Module class in ActionScript > > Project > > > > > > > > I wanted to use Shell/Module concept in my ActionScript project. I > > used mx.modules.ModuleBase Class in my Module. The problem I am facing > > is When I want to communicate from one module to another module I > > don't have parentApplication object as I am not using > > mx.modules.Module class. > > And in ModuleBase Class there are very few properties available. Any > > body have the solution for this. > > > > In the import statement I can't see mx.modules.Module class. I am > > using Flex 3 Beta. Please suggest some solution so that I can use the > > Shell/Module concept in my ActionScript project. This concept I read > > on Roger Gonzalez blog (http://blogs.adobe.com/rgonzalez/flex/ > > <http://blogs.adobe.com/rgonzalez/flex/> ). > > >

