He just means that you can manually set a ref to the parent app. So
when you load a module do something like this:

newModule.parentApp = this;



--- In [email protected], "cksachdev" <[EMAIL PROTECTED]> wrote:
>
> Hi Alex,
> Please describe it more clearly. So that all ActionScript Projects can
>  use that concept. 
> 
> 
> Thanks
> --- In [email protected], "Alex Harui" <aharui@> wrote:
> >
> > You will have to design your own communication method.  You can use a
> > singleton object or pass references into the instances.
> > 
> >  
> > 
> > ________________________________
> > 
> > From: [email protected]
[mailto:[EMAIL PROTECTED] On
> > Behalf Of cksachdev
> > Sent: Thursday, December 13, 2007 2:43 AM
> > To: [email protected]
> > Subject: [flexcoders] How to use mx.modules.Module class in
ActionScript
> > Project
> > 
> >  
> > 
> > I wanted to use Shell/Module concept in my ActionScript project. I
> > used mx.modules.ModuleBase Class in my Module. The problem I am facing
> > is When I want to communicate from one module to another module I
> > don't have parentApplication object as I am not using
> > mx.modules.Module class.
> > And in ModuleBase Class there are very few properties available. Any
> > body have the solution for this.
> > 
> > In the import statement I can't see mx.modules.Module class. I am
> > using Flex 3 Beta. Please suggest some solution so that I can use the
> > Shell/Module concept in my ActionScript project. This concept I read
> > on Roger Gonzalez blog (http://blogs.adobe.com/rgonzalez/flex/
> > <http://blogs.adobe.com/rgonzalez/flex/> ).
> >
>


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