Hello J, I am new to Design Patterns and currently using ARPX so I know 4 -5 patterns. I am using Application Domain but found that it can't help me in Shell/Module pattern so I opt for mx.modules package. As you mentioned Model Locator, please I would like to have a sample if you can give me. Although I looked at it. Its same like Spring Service in java. Please give any sample for Model Locator so that I can get Shell/Module pattern ....
Thanks --- In [email protected], "JWOpitz" <[EMAIL PROTECTED]> wrote: > > Regarding the singleton implementation, if you are using a MVC > approach, does not the ModelLocator instance provide a central place > for communicating data back a forth form the views? > > I too am working on a Module based application. THough I haven't > encountered any issue so far, I am curious to know that if you have > various {bindings} found in the various modules, when those modules > get unloaded and loaded back in, do those binding update automatically? > > I am sure I could make a quick test app to see but thought I would > throw this out for food for thought. > > Thanks, > j > > --- In [email protected], "cksachdev" <cksachdev@> wrote: > > > > The same I tried. But in ActionScript Project I am unable to import > > mx.modules.Module class. As you mentioned I should use > > parentApplication. parentApplication is available in mx.modules.Module > > class. I am unable to access any properties or methods of this class. > > > > Please help... > > --- In [email protected], "ben.clinkinbeard" > > <ben.clinkinbeard@> wrote: > > > > > > He just means that you can manually set a ref to the parent app. So > > > when you load a module do something like this: > > > > > > newModule.parentApp = this; > > > > > > > > > > > > --- In [email protected], "cksachdev" <cksachdev@> wrote: > > > > > > > > Hi Alex, > > > > Please describe it more clearly. So that all ActionScript > Projects can > > > > use that concept. > > > > > > > > > > > > Thanks > > > > --- In [email protected], "Alex Harui" <aharui@> wrote: > > > > > > > > > > You will have to design your own communication method. You can > > use a > > > > > singleton object or pass references into the instances. > > > > > > > > > > > > > > > > > > > > ________________________________ > > > > > > > > > > From: [email protected] > > > [mailto:[EMAIL PROTECTED] On > > > > > Behalf Of cksachdev > > > > > Sent: Thursday, December 13, 2007 2:43 AM > > > > > To: [email protected] > > > > > Subject: [flexcoders] How to use mx.modules.Module class in > > > ActionScript > > > > > Project > > > > > > > > > > > > > > > > > > > > I wanted to use Shell/Module concept in my ActionScript project. I > > > > > used mx.modules.ModuleBase Class in my Module. The problem I am > > facing > > > > > is When I want to communicate from one module to another module I > > > > > don't have parentApplication object as I am not using > > > > > mx.modules.Module class. > > > > > And in ModuleBase Class there are very few properties > available. Any > > > > > body have the solution for this. > > > > > > > > > > In the import statement I can't see mx.modules.Module class. I am > > > > > using Flex 3 Beta. Please suggest some solution so that I can > > use the > > > > > Shell/Module concept in my ActionScript project. This concept > I read > > > > > on Roger Gonzalez blog (http://blogs.adobe.com/rgonzalez/flex/ > > > > > <http://blogs.adobe.com/rgonzalez/flex/> ). > > > > > > > > > > > > > > >

