> > > [Left] > Insert: increase all throttles > Delete: decrease all throttles > [Centre] > Home: increase all propeller RPM > End: decrease all propeller RPM > [Right] > Page Up: enrich all mixture > Page Down: lean all mixture > > That way, the layout would correspond with that of the controls in a > real plane, and it would be trivially easy to control the powerplant > with one hand (without looking) while holding a mouse or joystick in > the other. > > Comments? Objections? Cheers of encouragement? > something to consider, no two engines, propellers, or combinations of are the same. so each side would require a different set of control settings for optimum performance, max cruise, or whatever. Each engine needs to be trimmed individually, some run hotter, some cooler, compressions are different, turbo-chargers, manifold pressures vary etc, etc.
In fact, it you're going to fuss about a change in CG or drag when the gear cycles ( about 4-10 secs) then you should really do something about realistic engine performance for a two or three hour cruise. Might I suggest some sort of random number generator, throw the dice for each engine, and set the performance characteristics. Now it's up to the pilot to set the right mixture, prop setting, rpm, manifold to get the best performance or best economy. go to warp and see how you did? JW _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
