John Wojnaroski writes:

 > something to consider, no two engines, propellers, or combinations of are
 > the same. so each side would require a different set of control settings for
 > optimum performance, max cruise, or whatever. Each engine needs to be
 > trimmed individually, some run hotter, some cooler, compressions are
 > different, turbo-chargers, manifold pressures vary etc, etc.

Absolutely true.  You'll be able to adjust each engine individually on
the panel, or via joystick/yoke/game-controller buttons if you have
them configured.  On the keyboard, the idea is to have easy,
simplified controls.

 > In fact, it you're going to fuss about a change in CG or drag when
 > the gear cycles ( about 4-10 secs) then you should really do
 > something about realistic engine performance for a two or three
 > hour cruise. Might I suggest some sort of random number generator,
 > throw the dice for each engine, and set the performance
 > characteristics. Now it's up to the pilot to set the right mixture,
 > prop setting, rpm, manifold to get the best performance or best
 > economy. go to warp and see how you did?

That's an interesting idea.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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