John Wojnaroski writes: > something to consider, no two engines, propellers, or combinations of are > the same. so each side would require a different set of control settings for > optimum performance, max cruise, or whatever. Each engine needs to be > trimmed individually, some run hotter, some cooler, compressions are > different, turbo-chargers, manifold pressures vary etc, etc.
Absolutely true. You'll be able to adjust each engine individually on the panel, or via joystick/yoke/game-controller buttons if you have them configured. On the keyboard, the idea is to have easy, simplified controls. > In fact, it you're going to fuss about a change in CG or drag when > the gear cycles ( about 4-10 secs) then you should really do > something about realistic engine performance for a two or three > hour cruise. Might I suggest some sort of random number generator, > throw the dice for each engine, and set the performance > characteristics. Now it's up to the pilot to set the right mixture, > prop setting, rpm, manifold to get the best performance or best > economy. go to warp and see how you did? That's an interesting idea. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
