>
> I'd say "first things first". We have various levels within the flight
model
> and we are getting somewhat spotty with high detail in some areas and no
> detail in others.

My point exactly.

> I'd sooner wait with this one just a little bit until we get all the bugs
worked out of the current level.

 >I suppose we ought to
> create a list of priorities and basic capabilities we are lacking and go
for
> those before we go on to the finer details like realism and random
failures.
> You think?

I proposed that as an example, but you need to design in the ability for
expansion now or you might wind up ripping out a lot of code later. IMHO you
need to start worrying about weight and balance now, before some of the
other items on the table.  I don't see anything to account for # of pax and
crew, cargo/luggage, fuel load, and tips.

Modeling more complex systems is not a geometric progression, it may not
even be exponential, NP? Sorry, I'm preaching to the choir.

JW


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