Alex Perry writes:

 > Also, most aircraft make a noise when seriously uncoordinated (FGFS
 > does not).

We can, though -- what kind of a noise should it be?

 > The biggest problem I have is that our textures are too homogeneous
 > to judge speed well enough to control height.  I don't know what we
 > can do about that.

Automatic object placement will help somewhat -- we can add
transmission towers, utility poles, etc. based on available data, the
same way that Curt added night lights.  We could also add a few random
buildings, etc.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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