Alex Perry writes: > Also, most aircraft make a noise when seriously uncoordinated (FGFS > does not).
We can, though -- what kind of a noise should it be? > The biggest problem I have is that our textures are too homogeneous > to judge speed well enough to control height. I don't know what we > can do about that. Automatic object placement will help somewhat -- we can add transmission towers, utility poles, etc. based on available data, the same way that Curt added night lights. We could also add a few random buildings, etc. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
