> >We can, though -- what kind of a noise should it be?
> Kind of a fluttering noise; lots of burbling.

In high engine power conditions for prop planes, there is another sound
that is due to the prop disk loading being asymmetric when uncoordinated.
The other reason for prop asymmetry is due to angle of attack, of course.
You also get the sound cue for vertical and horizontal gusts, which is
useful when flying in turbulence.  For a simulator, the sound cue is
especially important (for turbulence) because we don't have motion cue.

The additional sound is similar to the normal engine, shifted down one octave.


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to