In an effort to learn 3-D modeling, I've been tinkering with a DC-3
model in Blender -- so far, it's been much easier than I expected.

The model is just roughed in -- it's untextured and far from complete
(no propeller, hub, exhaust, ailerons, flaps, or struts, some funky
normals, etc.), but you can already play with it in FlightGear with
the YASim DC-3 FDM.  Here are a couple of screenshots:

  http://www.megginson.com/flightsim/dc3-01.png
  http://www.megginson.com/flightsim/dc3-02.png

Here's the VRML1 model (only 44K), which PLIB (and FlightGear) can
use:

  http://www.megginson.com/flightsim/dc3.wrl

Here's the Blender binary source (60K) if anyone else wants to work
with the model (I'm putting it in the Public Domain):

  http://www.megginson.com/flightsim/dc3.blend

Blender's default orientation is a little different from
FlightGear's.  I'll fix things up later, but for now, it's necessary
to set a few properties to align the model correctly.  I copied
dc3.wrl into $FG_ROOT/Models, then invoked FlightGear like this:

  fgfs --aircraft=dc3-yasim \
       --prop:/sim/model/path=Models/dc3.wrl \
       --prop:/sim/model/pitch-offset-deg=90 \
       --prop:/sim/model/roll-offset-deg=270 \
       --prop:/sim/model/z-offset-m=-1.5

Comments and contributions welcome.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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