In an effort to learn 3-D modeling, I've been tinkering with a DC-3 model in Blender -- so far, it's been much easier than I expected.
The model is just roughed in -- it's untextured and far from complete (no propeller, hub, exhaust, ailerons, flaps, or struts, some funky normals, etc.), but you can already play with it in FlightGear with the YASim DC-3 FDM. Here are a couple of screenshots: http://www.megginson.com/flightsim/dc3-01.png http://www.megginson.com/flightsim/dc3-02.png Here's the VRML1 model (only 44K), which PLIB (and FlightGear) can use: http://www.megginson.com/flightsim/dc3.wrl Here's the Blender binary source (60K) if anyone else wants to work with the model (I'm putting it in the Public Domain): http://www.megginson.com/flightsim/dc3.blend Blender's default orientation is a little different from FlightGear's. I'll fix things up later, but for now, it's necessary to set a few properties to align the model correctly. I copied dc3.wrl into $FG_ROOT/Models, then invoked FlightGear like this: fgfs --aircraft=dc3-yasim \ --prop:/sim/model/path=Models/dc3.wrl \ --prop:/sim/model/pitch-offset-deg=90 \ --prop:/sim/model/roll-offset-deg=270 \ --prop:/sim/model/z-offset-m=-1.5 Comments and contributions welcome. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
