On Sunday 27 January 2002 01:09 pm, you wrote: > Wolfram Kuss writes: > > Ah, not bad! > > > > Just out of curiosity, how much time did you need (including learning > > Blender) and how many polys does it have? > <Snip> > > Maybe a bit early to ask, but: Do you plan to add animation, > > inclusive adding it to the FGFS code? > > I've considered it. The rudder, elevator, and gear (such as it is) > are all separate top-level objects, and the aileron and flaps will be > too when I get around to it. If there's some way to tag nodes in > Blender/VRML, it wouldn't be hard to move and rotate those objections > from inside FlightGear, but for now I'm going one step at a time. >
In Blender... Add > Armature > > All the best, > > > David _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
