On Sunday 27 January 2002 01:09 pm, you wrote:
> Wolfram Kuss writes:
>  > Ah, not bad!
>  >
>  > Just out of curiosity, how much time did you need (including learning
>  > Blender) and how many polys does it have?
>
<Snip>
>  > Maybe a bit early to ask, but: Do you plan to add animation,
>  > inclusive adding it to the FGFS code?
>
> I've considered it.  The rudder, elevator, and gear (such as it is)
> are all separate top-level objects, and the aileron and flaps will be
> too when I get around to it.  If there's some way to tag nodes in
> Blender/VRML, it wouldn't be hard to move and rotate those objections
> from inside FlightGear, but for now I'm going one step at a time.
>

In Blender... Add > Armature


>
> All the best,
>
>
> David


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