David wrote:

>I don't know how to tell how many polys it has -- I don't know all the
>intricacies of Blender yet.  Perhaps someone could load the VRML model
>into PPE and tell me.

PPE says 2608 triangles! 3D Exploration says 867 faces ?!? Also, in
PPE, I see all faces from both sides, in 3D Exploration only from 1
side. Maybe this is a PPE bug, I will investigate. But the flipping of
some faces seems to be wrong (normal 180 degrees wrong). BTW, I think
the engine nacelles and especially the wheels have very high
resolution.

Have you looked at the profile of the wing yet? :-).

>I've considered it.  The rudder, elevator, and gear (such as it is)
>are all separate top-level objects, and the aileron and flaps will be
>too when I get around to it.  If there's some way to tag nodes in
>Blender/VRML, it wouldn't be hard to move and rotate those objections
>from inside FlightGear, but for now I'm going one step at a time.

Good!

>All the best,
>
>
>David

Bye bye,
Wolfram.

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