David wrote: >I don't know how to tell how many polys it has -- I don't know all the >intricacies of Blender yet. Perhaps someone could load the VRML model >into PPE and tell me.
PPE says 2608 triangles! 3D Exploration says 867 faces ?!? Also, in PPE, I see all faces from both sides, in 3D Exploration only from 1 side. Maybe this is a PPE bug, I will investigate. But the flipping of some faces seems to be wrong (normal 180 degrees wrong). BTW, I think the engine nacelles and especially the wheels have very high resolution. Have you looked at the profile of the wing yet? :-). >I've considered it. The rudder, elevator, and gear (such as it is) >are all separate top-level objects, and the aileron and flaps will be >too when I get around to it. If there's some way to tag nodes in >Blender/VRML, it wouldn't be hard to move and rotate those objections >from inside FlightGear, but for now I'm going one step at a time. Good! >All the best, > > >David Bye bye, Wolfram. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
