Wolfram Kuss writes:

 > Ah, not bad!

 > Just out of curiosity, how much time did you need (including learning
 > Blender) and how many polys does it have?

I'm not sure how much time I spent learning Blender, but it was
definitely under 12 hours, spread over a few weeks.  There are a *lot*
of online tutorials (build a castle, build a pencil, etc.) and the
best way to learn is to work through those.

I have probably spent about 4 hours on the DC-3 so far, and a lot of
that was learning.  I could probably make a new one from scratch much
faster now that I've learned the techniques.  I expect to spend much
more time now on the smaller details, though.

I don't know how to tell how many polys it has -- I don't know all the
intricacies of Blender yet.  Perhaps someone could load the VRML model
into PPE and tell me.

 > Maybe a bit early to ask, but: Do you plan to add animation,
 > inclusive adding it to the FGFS code?

I've considered it.  The rudder, elevator, and gear (such as it is)
are all separate top-level objects, and the aileron and flaps will be
too when I get around to it.  If there's some way to tag nodes in
Blender/VRML, it wouldn't be hard to move and rotate those objections
from inside FlightGear, but for now I'm going one step at a time.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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