Wolfram Kuss writes: > Ah, not bad!
> Just out of curiosity, how much time did you need (including learning > Blender) and how many polys does it have? I'm not sure how much time I spent learning Blender, but it was definitely under 12 hours, spread over a few weeks. There are a *lot* of online tutorials (build a castle, build a pencil, etc.) and the best way to learn is to work through those. I have probably spent about 4 hours on the DC-3 so far, and a lot of that was learning. I could probably make a new one from scratch much faster now that I've learned the techniques. I expect to spend much more time now on the smaller details, though. I don't know how to tell how many polys it has -- I don't know all the intricacies of Blender yet. Perhaps someone could load the VRML model into PPE and tell me. > Maybe a bit early to ask, but: Do you plan to add animation, > inclusive adding it to the FGFS code? I've considered it. The rudder, elevator, and gear (such as it is) are all separate top-level objects, and the aileron and flaps will be too when I get around to it. If there's some way to tag nodes in Blender/VRML, it wouldn't be hard to move and rotate those objections from inside FlightGear, but for now I'm going one step at a time. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
