* Andrew Ross -- Saturday 26 January 2002 20:20:
> There's also a complication with the Harrier.  You'll need to map a
> joystick axis to the /controls/thrust-vector[0] property in order to
> work the thrust vectoring.

Works also reasonably well when mapped to the low/high properties of a
joystick hat switch.  :-)



> I've been playing/practicing with the Harrier a lot recently.  I
> really should write up a "training guide" or somesuch, for folks just
> getting into it.  The learning curve on the VTOL stuff is nasty and
> steep, kind of like being a real life test pilot on the things.  Loads
> of fun.  I can *almost* reliably land vertically now -- but hovering
> still eludes me.

It's really nice to play with it! I once watched a Harrier at an airshow.
It didn't really look like it were difficult to fly.  ;-)  I assume that
the real thing is stabilized by a computer, no? Otherwise we would read
about crashed Harriers every day. Lifting off in fgfs is already a hairy
operation. But turning (yawing) at the place seems impossible. Is this
modeled? How is it done in a real Harrier? With steering jets, coupled to
the rudder?

m.

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to