* Andrew Ross -- Saturday 26 January 2002 20:20: > There's also a complication with the Harrier. You'll need to map a > joystick axis to the /controls/thrust-vector[0] property in order to > work the thrust vectoring.
Works also reasonably well when mapped to the low/high properties of a joystick hat switch. :-) > I've been playing/practicing with the Harrier a lot recently. I > really should write up a "training guide" or somesuch, for folks just > getting into it. The learning curve on the VTOL stuff is nasty and > steep, kind of like being a real life test pilot on the things. Loads > of fun. I can *almost* reliably land vertically now -- but hovering > still eludes me. It's really nice to play with it! I once watched a Harrier at an airshow. It didn't really look like it were difficult to fly. ;-) I assume that the real thing is stabilized by a computer, no? Otherwise we would read about crashed Harriers every day. Lifting off in fgfs is already a hairy operation. But turning (yawing) at the place seems impossible. Is this modeled? How is it done in a real Harrier? With steering jets, coupled to the rudder? m. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
