> Yup, I would say something that is gimp-ish or photoshop-ish.  You'd
> want to be able to handle layers (you can do the underlying surface as
> one layer, then the paint markings as another layer.)  Then if you
> give the marking layer a bit of transparency, some of the underlying
> surface/texture shows through so it looks like the markings are
> painted over an imperfect surface.

What scale are these typically saved at? Multiple files for different LOD? I
see one file is at 128x32 pixels. What does this represent in the real
world? One pixel per foot? I also see a dirt runway texture, but it isn't
being used at Edwards, at least.

Jon

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