> Yup, I would say something that is gimp-ish or photoshop-ish. You'd > want to be able to handle layers (you can do the underlying surface as > one layer, then the paint markings as another layer.) Then if you > give the marking layer a bit of transparency, some of the underlying > surface/texture shows through so it looks like the markings are > painted over an imperfect surface.
What scale are these typically saved at? Multiple files for different LOD? I see one file is at 128x32 pixels. What does this represent in the real world? One pixel per foot? I also see a dirt runway texture, but it isn't being used at Edwards, at least. Jon _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
