BERNDT, JON S. (JON) (JSC-EX) (LM) writes: > > Yup, I would say something that is gimp-ish or photoshop-ish. You'd > > want to be able to handle layers (you can do the underlying surface as > > one layer, then the paint markings as another layer.) Then if you > > give the marking layer a bit of transparency, some of the underlying > > surface/texture shows through so it looks like the markings are > > painted over an imperfect surface. > > What scale are these typically saved at? Multiple files for different LOD? I > see one file is at 128x32 pixels. What does this represent in the real > world? One pixel per foot? I also see a dirt runway texture, but it isn't > being used at Edwards, at least.
I'd have to go back and check ... Ok, I found my template and mask images. I created them so that 512 pixels across matched up a 150' wide runway with proporionate lengths depending on the size of the particular piece. So that's rough 3.4 pixels per foot or 3 1/2 inches per pixel. Want me to bundle up the image templates and and image masks and send them over? :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
