BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
> > Yup, I would say something that is gimp-ish or photoshop-ish.  You'd
> > want to be able to handle layers (you can do the underlying surface as
> > one layer, then the paint markings as another layer.)  Then if you
> > give the marking layer a bit of transparency, some of the underlying
> > surface/texture shows through so it looks like the markings are
> > painted over an imperfect surface.
> 
> What scale are these typically saved at? Multiple files for different LOD? I
> see one file is at 128x32 pixels. What does this represent in the real
> world? One pixel per foot? I also see a dirt runway texture, but it isn't
> being used at Edwards, at least.

I'd have to go back and check ...

Ok, I found my template and mask images.  I created them so that 512
pixels across matched up a 150' wide runway with proporionate lengths
depending on the size of the particular piece.  So that's rough 3.4
pixels per foot or 3 1/2 inches per pixel.

Want me to bundle up the image templates and and image masks and send
them over? :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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