On Wednesday 13 February 2002 11:23 am, you wrote:
> Jim Wilson writes:
>  > This is what I'm getting:
>  > http://www.spiderbark.com/fgfs/dc3-leaving-bangor.png
>  > http://www.spiderbark.com/fgfs/dc3-on-runway.png
>  >
>  > Does it look like the mapping is off on the right wing?
>
> Yes, it is.  I had a lot of trouble UV-mapping to a duplicated,
> flipped object.  The problem's fixed in my local copy (which also has
> a lot of triangle-reduction, thanks to Blender's Decimator, and also
> needs to be re-UV-mapped), but I'm going to hold off on uploading that
> until after 0.7.9final.
>
> Thanks for the screenshot -- the Voodoo3 isn't looking that bad.
>
>
> All the best,
>
>
> David

This is *great* news. This combined with Jim's patch for texture tiling
on panel backgrounds pushes us over the hump to have really nice
looking panels, etc.

On that note... David, do you have the source files for your instruments?
I'd like to have a CVS module for the postscripts at least, so that we
can regenerate fresh copies and go with 1 instrument per texture.

TTYL
John

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to