> * David Megginson -- Wednesday 13 February 2002 13:26:
> > Just a quick note -- right now, I'm using 512x512 textures for the
> > DC-3 model, effectively leaving it untextured for Voodoo3 users (but
> > making my life a lot easier, since I have to map from only 2 texture
> > files rather than 8).

My old Voodoo Banshee would happily load 512x512 textures but automatically
reduce them to 256x256.  I suspect these textures will be OK for Voodoo users
despite the 256x256 limit.

Mally



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