Alex Perry writes:
> * On a G400 card with lots of memory, I'm getting 4fps out-the-box.
> This is down from the high 20s previous versions. It improves
> to 14fps if I get rid of the Textures.high directory temporarily.
> Thus, the decision making for texture sizing could be better.
Is this built --with-logging or --without-logging?
> * Anybody who just blindly downloads it and tries it will immediately
> throw it away; 4fps is basically unflyable for a novice non-pilot.
> Can we just notice that the system has been below 10fps for a second,
> pick a highres texture at random and force it down to lowres,
> wait a second and repeat ... until the framerate gets over 10
> again?
I'd like to write a much smarter texture manager (that would also
facilitate things like large scale photo-real scenery) but it's a
non-trivial task and there have been higher things on my priority
list.
> * The default model ("v" key) is still the blue-and-yellow glider.
> Given we're pretending to be a C172 from the box, this is odd.
We are still looking for a re-distributable C172 model. Maybe David
will make one when he finishes his DC-3. :-)
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org
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