I'm having a mental block right now, and would appreciate help on a simple question. How do I rotate an object (in raw OpenGL or preferable, plib/ssg) around a point other than the origin? Do I have to transform the object to the origin, rotate it, then transform back again?
Thanks, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
