On Sat, 23 Feb 2002 14:11:59 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> I'm having a mental block right now, and would appreciate help on a > simple question. How do I rotate an object (in raw OpenGL or > preferable, plib/ssg) around a point other than the origin? Do I have > to transform the object to the origin, rotate it, then transform back > again? ..are you rotating the object around a "_certain_point_", like the Moon around Earth or are you rotating a rotating object, like Earth around the Sun? (Shot in the dark, I _good_ at kicking away mental blocks, but _do_not_ take that to believe I know _anything_ about OpenGL or plib/ssg, at least not until I get it working on my own boxes. ;-) ) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
