On Sat, 23 Feb 2002 14:11:59 -0500, 
David Megginson <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> I'm having a mental block right now, and would appreciate help on a
> simple question.  How do I rotate an object (in raw OpenGL or
> preferable, plib/ssg) around a point other than the origin?  Do I have
> to transform the object to the origin, rotate it, then transform back
> again?

..are you rotating the object around a "_certain_point_", 
like the Moon around Earth or are you rotating a rotating object, 
like Earth around the Sun?   (Shot in the dark, I _good_ at 
kicking away mental blocks, but _do_not_ take that to believe 
I know _anything_ about OpenGL or plib/ssg, at least not 
until I get it working on my own boxes.  ;-)  )

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)

  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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