On Mon, 2002-03-04 at 06:42, Curtis L. Olson wrote:
> Tony Peden writes:
> > I agree but keep in mind this will only get us so far
> > as long as the gear models don't have some idea of the
> > terrain height below each wheel.  On a slope, the
> > uphill wheel(s) will still appear to be underground
> > and the downhill above it.
> > 
> > Was anyone able to devise a way to get this
> > information in a non-frame-rate killing way? IIRC,
> > that was the big issue.
> 
> As far as I know, the tilemgr produces the local scenery normal as
> well as the ground intersection point.  This may still need to be
> propogated to the FDMs via the property interface, but as far as I
> know, the information is being calculated.  (And for most runways, the
> ground is pretty close to flat ... and probably wouldn't account for
> more than a pixel or two error in the visuals.)

I didn't word this very well .. the burden is indeed on the FDM's.

> 
> Regards,
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
> 
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-- 
Tony Peden
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We all know Linux is great ... it does infinite loops in 5 seconds. 
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