On Mon, 2002-03-04 at 06:42, Curtis L. Olson wrote: > Tony Peden writes: > > I agree but keep in mind this will only get us so far > > as long as the gear models don't have some idea of the > > terrain height below each wheel. On a slope, the > > uphill wheel(s) will still appear to be underground > > and the downhill above it. > > > > Was anyone able to devise a way to get this > > information in a non-frame-rate killing way? IIRC, > > that was the big issue. > > As far as I know, the tilemgr produces the local scenery normal as > well as the ground intersection point. This may still need to be > propogated to the FDMs via the property interface, but as far as I > know, the information is being calculated. (And for most runways, the > ground is pretty close to flat ... and probably wouldn't account for > more than a pixel or two error in the visuals.)
I didn't word this very well .. the burden is indeed on the FDM's. > > Regards, > > Curt. > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] > Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Tony Peden [EMAIL PROTECTED] We all know Linux is great ... it does infinite loops in 5 seconds. -- attributed to Linus Torvalds _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
