Norman wrote:

>>The resulting matrix, far from being view-only, in fact includes the
>>global orientation as well.  
>
>Again the 'test_matrix' or something like it should probably become 
>the ''resultant of all the user inputs on the view" note this had NO
>global orientation in it nor should it ever get any

I agree, the view matrix should not contain the aircraft orientation.

For the rendering code, it is easy to multiply the matrices. That is
exactly what matrices are for and why there are 4x4 and not 3x3
matrices: You can simply multiply them, even if there is stuff like
translation inside, which would normally mean adding things.

Bye bye,
Wolfram.

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