Happy coding!

On Fri, 2002-03-15 at 17:59, Andy Ross wrote:
> This gear collision stuff is going in horrific circles, and I've
> clearly done a piss poor job of explaining it.  Here is what I want,
> from the top:
> 
>    I want a gear interface where I specify the following two (2) points
>    in 3D space: One is the point of gear minimum compression, the other
>    is the point of full extension.
> 
>    I want the scenery code to compute an intersection between the gear
>    and the ground that lies between these two points, based on the
>    scene geometry.
> 
>    I want the returned intersection point to disambiguate the following
>    two edge cases: one where the gear minimum compression point is
>    under ground, and one where the maximum compression point is above
>    ground.
> 
>    If there are more than two geometry intersections along that line, I
>    want the one closes to the minimum compression point.
> 
> Forget anything else you might think I want.  I don't want that.  I
> want the above interface.  That is all I want.  I no longer claim
> (publically) that this interface is better.  I no longer claim that
> any other interfaces are wrong.  I just want them, OK?
> 
> Does anyone have a reason why such interface should not be duly
> granted to the poor YASim developer?  Speak now, or forever hold your,
> ... whatever.
> 
> Did I mention that it's really a very simple interface?
> 
> Andy
> 
> -- 
> Andrew J. Ross                NextBus Information Systems
> Senior Software Engineer      Emeryville, CA
> [EMAIL PROTECTED]              http://www.nextbus.com
> "Men go crazy in conflagrations.  They only get better one by one."
>   - Sting (misquoted)
> 
> 
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-- 
Tony Peden
[EMAIL PROTECTED]
We all know Linux is great ... it does infinite loops in 5 seconds. 
-- attributed to Linus Torvalds

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