This gear collision stuff is going in horrific circles, and I've
clearly done a piss poor job of explaining it.  Here is what I want,
from the top:

   I want a gear interface where I specify the following two (2) points
   in 3D space: One is the point of gear minimum compression, the other
   is the point of full extension.

   I want the scenery code to compute an intersection between the gear
   and the ground that lies between these two points, based on the
   scene geometry.

   I want the returned intersection point to disambiguate the following
   two edge cases: one where the gear minimum compression point is
   under ground, and one where the maximum compression point is above
   ground.

   If there are more than two geometry intersections along that line, I
   want the one closes to the minimum compression point.

Forget anything else you might think I want.  I don't want that.  I
want the above interface.  That is all I want.  I no longer claim
(publically) that this interface is better.  I no longer claim that
any other interfaces are wrong.  I just want them, OK?

Does anyone have a reason why such interface should not be duly
granted to the poor YASim developer?  Speak now, or forever hold your,
... whatever.

Did I mention that it's really a very simple interface?

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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