Curtis L. Olson writes: > One thing we'd need to think about before we got too far down this > path is the texture RAM requirements of such a scheme.
They should be minimal. For the first tier of imposter tiles, we're using textures that we already have, and just replacing the tile with a single quad (or two triangles) that use the most common texture. For the second tier, we're not using textures at all. It should work. > We would need to do something like put 'long enough' skirts around all > the tiles (including the ones with terrain mesh) to hide the gaps. By skirts do you mean something like these? http://java.sun.com/products/jfc/tsc/articles/jcanyon/#SECTION3.1.2 All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel