David Megginson writes:
> Curtis L. Olson writes:
> 
>  > One thing we'd need to think about before we got too far down this
>  > path is the texture RAM requirements of such a scheme.
> 
> They should be minimal.  For the first tier of imposter tiles, we're
> using textures that we already have, and just replacing the tile with
> a single quad (or two triangles) that use the most common texture.
> For the second tier, we're not using textures at all.  It should
> work.

I think Norman original mentioned 'imposters' which specifically means
'texture image' replacements of geometry.  Here you would do something
along the lines of rendering the entire tile from a satellite view
into a single texture, and then just render that texture on a simple
quad rather than the entire geometry.  There are any number of ways to
skin the cat though.

>  > We would need to do something like put 'long enough' skirts around all
>  > the tiles (including the ones with terrain mesh) to hide the gaps.
> 
> By skirts do you mean something like these?
> 
>   http://java.sun.com/products/jfc/tsc/articles/jcanyon/#SECTION3.1.2

If that's the article I'm thinking of, then yes.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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