Norm, Your viewer/model work looks great. I've been doing some major work in there myself the last few days and what you've done will fit in well. If it's ok with you, I'd like to merge them in with what I've got over the next couple days. Currently where I am at is I've removed a ton of junk and cleaned up the viewer class quite a bit. Also I've got the 3d cockpit so it looks "real" now and fixed a couple other minor glitches. So I might submit that tonight, or I can hold off and merge in these optimizations and submit in a day or two. What do folks think?
Actually, on this matrix topic, been thinking about whether we should just build a few optimized routines (for 3x3 work) into simgear. It would be good to move all the custom matrix manipulators out to simgear (was it you that suggested this last week?) so that both the model and the viewer code can use them. My thinking now is that the viewer code needs to be only concerned with the view (ie the eyepoint and vector) and the model code needs to be it's own class with its own data. This is an issue that needs to be addressed for building multiple model instances. Best, Jim Norman Vine <[EMAIL PROTECTED]> said: > HI all > > I have temporarily placed three tarballs at my site > http://www.vso.cape.com/~nhv/files/fgfs > > 1) fgfs_exe.tgz 24-Mar-2002 14:41 1.6M > Current MingW32 executable that includes my patches below > This runs on Win2k no gaurantees on anything else :-) > > 2) nhv_032402.tgz 24-Mar-2002 14:41 39k > cockpit.cxx - minor tweaks for HUD > hud.cxx -- tweak for elevator trim gague to be displayed on HUD > main.cxx -- effectively removed fgReshape() from the Main loop > model.cxx -- major matrix simplification > viewer.cxx -- matrix simplification and a fix for keyboard TILT > viewmgr.cxx -- simplifications > > Note I consider none of these to be in 'final form' and can help > integrate them more cleanly if desired however what is there > should be easily adaptable to what ever 'style' the maintainer > desires if they choose to incorporate any of the above > > Except for the 2 viewer files which should be considered one patch > the other files all stand on their own and can be individulally added > > 3) nhv_hud.tgz 24-Mar-2002 14:41 1k > Huds / Instruments / Default / hudcard.xml > Huds / Instruments / Minimal / hudcard.xml > Implementation of elevator trim gauge on HUD > and minor tweaks to various tick marks > > Enjoy > > Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
