Jim Wilson writes:

>Actually, on this matrix topic,  been thinking about whether we should just
>build a few optimized routines (for 3x3 work) into simgear.  It would be
good
>to move all the custom matrix manipulators out to simgear (was it you that
>suggested this last week?) so that both the model and the viewer code can
use
>them.

Since these routines only run once or twice per iteration of the loop
They really don't have to be 'super optimized' and I think my method
of handling them as 3x3  and just filling in the 4th row and column
by 'inspection' is probably good enough.

Where these routines help is that I 'know' somethings about each of
the matrices ahead of time that I take advantage of that a general
purpose 3x3 set of routines would not be able to do.

That said I am all for separating the math from the properties interface as
much as possible and I think that we could probably create a 'number
crunching
core' SimGear 'Viewer' that was passed only numbers from the FlightGear
'Viewer' that provided the properties Interface to FGFS

This SimGear Viewer would make it easier for other programs to interface to
the FGFS scenery esp if and when we move the tile manager code to SimGear

Cheers

Norman


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