Norman Vine writes:

 > Note that prior to patch profiling showed approx 10% of time in
 > fgIdle() and fgReshape() this patch removed them from the loop
 > and in subsequent profiling they did not show up at all and my fps 
 > was ~10% higher :-)

I saw no significant FPS difference at all.  There could be a
difference between the effect on Windows and Linux, or I might not
have applied the patch correctly; I'll look forward to trying the
revised patch.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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