Jim Wilson writes: > Note that at this time I won't be moving the FOV value, which > appears in /sim/field-of-view.
You might as well get it now, if you're doing a major reorg anyway. > Secondly I have reoriented the xyz offsets so that they are > compatible with the rotation matrixes. The axis for x-offset-m now > goes to the right, for y-offset-m goes forward, and z-offset-m goes > up. Hmm. This sounds very strange. Before, you were using screen conventions, which seemed a bit inconsistent, but could be supported by some reasonable arguments. If you're going to give up screen conventions, then switching to the aircraft body-axis convention of x = longitudinal, front to back (i.e. nose to tail) y = lateral, left to right (i.e. wing-tip to wing-tip) z = vertical, down to up (i.e. floor to ceiling) would probably cause the least confusion. Granted that not every view is from inside an aircraft, but we'd be more consistent this way. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
