On Tue, Apr 16, 2002 at 01:27:24PM -0700, Andy Ross wrote:
> 
> To make things even worse, plib uses a different convention from raw
> OpenGL.  So the places in the code that manipulate the matrix stack by
> hand (the panel and HUD, at least) are working in yet another
> coordinate convention. :)

The great thing about conventions is there are so many to choose from.

-- 
James (Jay) Treacy   stolen from: The great thing about standards in
[EMAIL PROTECTED]    computer science is there are so many to choose from

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