Jim Wilson wrote: > Sigh. This is confusing. If I'm not mistaken, the axes as I > described them are the way plib does them. So apparently what I've > got now is something that works well for plib people.
To make things even worse, plib uses a different convention from raw OpenGL. So the places in the code that manipulate the matrix stack by hand (the panel and HUD, at least) are working in yet another coordinate convention. :) Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
