Jim Wilson wrote:
 > Sigh.  This is confusing.  If I'm not mistaken, the axes as I
 > described them are the way plib does them.  So apparently what I've
 > got now is something that works well for plib people.

To make things even worse, plib uses a different convention from raw
OpenGL.  So the places in the code that manipulate the matrix stack by
hand (the panel and HUD, at least) are working in yet another
coordinate convention. :)

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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