David Megginson <[EMAIL PROTECTED]> said: > > Basically my decision was based on the fact that the "Chase view" > > had it different than the "Pilot view" > > Yes, that's a bit of a nasty problem any way we do it. >
Ok I opted to piss everyone off (except maybe the non-programmers) and put it back the way it was. It just required a minor change in the viewer to make the pilot eye offsets back to lining up with the "screen coordinates"...ie X is right, Y is up and Z is back. One problem is that the "Pilot Offset Dials" are reversed when in the cockpit...Heading moves up/down and Pitch moves left/right around the origin. Generally I'm not too worried about this as I don't think the dials are a good interface for setting the "eye" in the cockpit (we need something different like just an puiEdit dialog). I did add arrows for tiny adjustments to the radius, so it can easily be used to adjust the pilot's eye in the cockpit, albeit a little odd feeling at first. Should be able to submit these changes tonight. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
