Jim Wilson writes:
> Norman Vine <[EMAIL PROTECTED]> said:
> 
> 
> > 
> > IMHO You need two (2) CG's.
> > 
> > 1) the 'reference' < static > CG usually determined from manufacturer
> >     specs or something similar for use in FGFS for reference purposes.
> > 
> > 2) The 'actual' < dynamic > CG of the aircraft,  as determined by vehicle
> >     loading for use in the FDM
> > 
> > Think of (1) above as the 'local origin' of the aircraft frame and think
> > geometry not gravity.  
> 
> Yes that is correct.  If the positon and orientation data as published by the
> FDM's are based on a center of gravity that moves, then the models would move
> with it since the model origin is being positioned at the lon/lat/alt reported
> by the FDM.  That said, I would suspect that movement in the center of gravity
> for a given aircraft would not affect the altitude reference very much (during
> flight and on the runway) and the tiny shift in lon/lat position would be
> hardly noticable.

It may be that in most cases the CG doesn't move enough from frame to
frame to have a noticable visual effect.  However, it seems like in
the long run we would be a lot better off using some fixed reference
point on the airframe, rather than the CG.  In some cases the CG could
move far enough to produce a noticable visual jump/glitch.  Why make
ourselves subject to that when we don't have to?

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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