David Findlay writes: > Anyone know if multitexturing is supported by Plib?
As far as I know, it is not. > That would make airports and terrain look much better. Thanks, Well, yes or no depending on what combinations of textures you pick. Would we use the 2nd texture for lighting effects? If so, would we discard our use of the standard opengl lighting model? If so, we would have to do a *lot* of work by hand that currently opengl does automatically in hardware (on many cards.) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
