David Findlay writes:
> Anyone know if multitexturing is supported by Plib?

As far as I know, it is not.

> That would make airports and terrain look much better. Thanks,

Well, yes or no depending on what combinations of textures you pick.
Would we use the 2nd texture for lighting effects?  If so, would we
discard our use of the standard opengl lighting model?  If so, we
would have to do a *lot* of work by hand that currently opengl does
automatically in hardware (on many cards.)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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