Curtis L. Olson wrote: > David Findlay writes: > > Anyone know if multitexturing is supported by Plib? > > As far as I know, it is not.
This is true of the default plib objects, but not really of plib itself. The ssgLeaf object is extensible, and supports a draw() method that you can fill with whatever OpenGL rendering and state management calls you like. Not trivial, but if there's an object for which we really need multitexture, this would be possible. I've investigated it as a mechanism for putting the virtual panel code into the SSG scene graph. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
