-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sun, 2 Jun 2002 22:24, you wrote: > David Findlay writes: > > Anyone know if multitexturing is supported by Plib? > > As far as I know, it is not. > > > That would make airports and terrain look much better. Thanks, > > Well, yes or no depending on what combinations of textures you pick. > Would we use the 2nd texture for lighting effects?
No. I'd use the 2nd texture a highres grass texture. At a distance all you would see is the low res texture, at a close up it blends into the high res texture. I saw an article on this somewhere, I'll post it if I find it. Thanks, David -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8+zXDx58m2d272NoRAgnqAKDJ2qCRU3RbxOoHVGvJiUOx5oRUuwCfV8y4 sDqnRgIiFu2J9ROnqAzLX10= =Zt4e -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
