-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On Sun, 2 Jun 2002 22:24, you wrote:
> David Findlay writes:
> > Anyone know if multitexturing is supported by Plib?
>
> As far as I know, it is not.
>
> > That would make airports and terrain look much better. Thanks,
>
> Well, yes or no depending on what combinations of textures you pick.
> Would we use the 2nd texture for lighting effects? 

No. I'd use the 2nd texture a highres grass texture. At a distance all you 
would see is the low res texture, at a close up it blends into the high res 
texture. I saw an article on this somewhere, I'll post it if I find it. 
Thanks,

David
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE8+zXDx58m2d272NoRAgnqAKDJ2qCRU3RbxOoHVGvJiUOx5oRUuwCfV8y4
sDqnRgIiFu2J9ROnqAzLX10=
=Zt4e
-----END PGP SIGNATURE-----

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to